![]() ![]() The player can navigate with the joystick or even use the touch screen to ‘point-and-click’. It ran smoothly and was not required at all. Olivier De Rop: I was focusing on the PC version thinking that a point-and-click is more of a PC genre but when RedDeerGames published it on Nintendo Switch, I changed my mind. Miketendo64: When you first started working Ultreïa, did you ever have a specific console in mind that you would like to release it on, or was you more focused on developing the game first and then deciding on platforms at a later date? The sentence is then randomly generated based on its length. ![]() The only “human” voice is the old robot at her balcony in Mount Saint-Troy. I would mix sounds between machines, animals, or me goofing around my microphone. Olivier De Rop: Some characters have an animal corresponding to their attitude, like the bartender as a pig, or Ellie as a bird. Miketendo64: With each robot said to have their own unique language in accordance with their personalities and functionality, could you give us a couple of examples of this and provide a brief account of how you came up with each sound/language used? The shape of Nymo is also close the cute robot from the first episode of “ Love, Death and Robots”. The more obvious inspiration is in the design of Mount St-Troy, inspired by the city of Rubacava in Grim Fandango. The deeper inspiration is sometimes unconscious. I didn’t think that much about it when I designed Ultreïa but usually that’s how it goes. I think this animated short is my main source of inspiration. That cartoon is dark, but so cute… very emotional. “The Law of Non-Contradiction” is the third episode of the third season of the FX anthology series Fargo.ĭuring the episode, there’s a story within the story of a robot who can only say the phrase “I can help!”. I chose the name “Nymo” because it means “nobody” in Latin, which makes sense at the end of the game. Olivier De Rop: No actually, it’s just a coincidence. Miketendo64: With a robot protagonist named Nymo, who has recently lost his father, we can’t help but wonder if Finding Nemo may have influenced Ultreïa in some capacity? And while we’re at it, where else did inspiration for Ultreïa come from? Most of the fun is based on the very satisfying feeling of finding the right item to use in the right circumstance. The gameplay is really simple: find items, combine them, and talk with characters to figure out how to progress in the story. Olivier De Rop: It’s a point-and-click game inspired by classic games from my childhood, such as Monkey Island and Grim Fandango. Miketendo64: To properly kick things off, can you tell us a bit about Ultreïa? What is it and how does it play? I later got in contact with Yann Latour, who composed the music for the game. ![]() Ultreia started out as a solo project – it was my creation, from the design to the gameplay. I had a part time job in a lovely organic grocery store but I would work every day on Ultreïa and think about it all the time. Olivier De Rop: Because of the sanitary situation, all mappings events were cancelled. Miketendo64: And now to follow-up, what is the extent of your involvement with Ultreïa? I released a short demo of “The Axolotl” in 2017 and I decided later to work on a full game, Ultreïa. I work as a freelance designer for projection mapping installations. I am 31 years old, and I live in Belgium. Olivier De Rop : My name is Olivier De Rop. Therefore, would you be so kind as to introduce yourself to our readers and tell us a bit about yourself and your background? Miketendo64: Before we dive right into the probing questions, we always like to begin by asking a couple of easier questions first. So, what better way for us to treat you this easter, than with another Miketendo64 interview, and in this instalment, we’ll be introducing you to developer, Olivier De Rop: Welgekomen Olivier De Rop: Ultreïa is the point-and-click story of a robot named Nymo, and Nymo’s quest to discover the meaning of life and we recently had the chance to speak to both developer and publisher, regarding Ultreïa. Just in case you missed it, on March 25, 2022, with RedDeerGames on board as publisher, Ultreïa finally made its Nintendo Switch debut. By Jack Longman Olivier De Rop, Ultreïa 42! The answer to life, universe and everything! ![]()
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